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		<id>https://wiki.runsafe.no/index.php?title=Zozael_(JettKuso)&amp;diff=12261</id>
		<title>Zozael (JettKuso)</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Zozael_(JettKuso)&amp;diff=12261"/>
		<updated>2025-11-02T04:55:15Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Image:ZozaelCave.jpeg | thumbnail | right | 300px | There he is ]]&lt;br /&gt;
[[ Image:Gameboyzoz.png | thumbnail | right | 300px | Zozael with Gameboy graphics (by [[TracerON]])]]&lt;br /&gt;
&#039;&#039;&#039;UPDATED DESCRIPTION (2023):&#039;&#039;&#039; &#039;&#039;Zozael&#039;&#039;, formerly known as &#039;&#039;JettKuso&#039;&#039;, is an [http://wiki.runsafe.no/index.php/Player_Ranks#Admin Admin] on the [http://minecraft.runsafe.no/index.php Runsafe Minecraft Server]. After a long hiatus, he returned to an administrative position during the [[Runsafe Revival]]. He is the &#039;&#039;brother&#039;&#039; of the YouTuber &amp;quot;JettKuso&amp;quot;, and used to play on a Minecraft account of the same name, circa 2011-2014. Today, he co-runs the [https://www.youtube.com/@JettKuso JettKuso YouTube channel], works as a freelance filmmaker/cinematographer, and releases original music as a solo artist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LEGACY DESCRIPTION (2014):&#039;&#039;&#039; &#039;&#039;JettKuso&#039;&#039; was the [http://wiki.runsafe.no/index.php/Staff_Duties#Administration_Duties Community Manager] on the [http://minecraft.runsafe.no/index.php Runsafe Minecraft Server] until he disappeared. His duties included advertising the server, managing public relations, managing [http://wiki.runsafe.no/index.php/Player_Ranks#Moderator the staff], keeping [[Dog]] updated, keeping the wiki updated, keeping [https://twitter.com/RunsafeGaming the Twitter] updated, moderating [http://shadowphoenixguild.co.uk/forum/ the forums], generating content for the [http://www.youtube.com/user/RunsafeMinecraft YouTube channel], helping plan and host server events, frequently reevaluating the server for out-dated content, organizing bugs on [http://bugzilla.runsafe.no Bugzilla], and assisting the other administrators in whatever way possible. He had a reputation for eating a lot of cookies. He eventually disappeared without warning and was later awarded the rank of [https://wiki.runsafe.no/index.php/Player_Ranks Wizard]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fun Facts about Zozael =&lt;br /&gt;
&lt;br /&gt;
*He first joined Runsafe Minecraft in 2012.&lt;br /&gt;
*He famously &amp;quot;disappeared&amp;quot; in 2014, abruptly becoming inactive without so much as a goodbye. He later returned in 2023.&lt;br /&gt;
*He was once an active Survival player on Runsafe, affiliated with groups such as [[The Phoenix]] and [[The Black Dawn]].&lt;br /&gt;
*Contrary to popular belief, he is not made of obsidian, he just blends in rather well with it.&lt;br /&gt;
*He started the trend of writing &amp;quot;Fun Facts&amp;quot; about oneself on this wiki, and regrets it every day and night.&lt;br /&gt;
*He was a teenager in the old days of Runsafe. As of May 2025, he is 29 years old. This is the oldest he has ever been.&lt;br /&gt;
*In 2018, he obtained [https://i.imgur.com/vkiiopO.jpg that car he always said he wanted].&lt;br /&gt;
*He is drummer, singer, guitarist, and music producer. In 2024, he began releasing original music as an artist.&lt;br /&gt;
*If he asks you for your eyes, there is no need to be alarmed. He is only asking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Creative =&lt;br /&gt;
&lt;br /&gt;
[[ Image:CreativeGames.png | thumbnail | right | 410px | Red Vs Green, Orange Vs Blue, and Pink Vs Purple ]]&lt;br /&gt;
[[ Image:ZozaelCars3.jpg | thumbnail | right | 410px | Race cars at Zozael_1 ]]&lt;br /&gt;
[[ Image:ZozaelCars2.jpeg | thumbnail | right | 410px | Race cars at Max8abug_3 ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Below, you will find a list of Creative Plots built by Zozael in 2012-2014:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_1&#039;&#039;&#039; - A simple wooden fort.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_2&#039;&#039;&#039; - Innocent plot with nothing more than a cobblestone castle on it.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_3&#039;&#039;&#039;, AKA &#039;&#039;&#039;Red Vs Green&#039;&#039;&#039; - A 4-player &amp;quot;2 on 2&amp;quot; game featuring a combination of mazes and simple puzzles inside two complexes.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_4&#039;&#039;&#039;, AKA &#039;&#039;&#039;Orange Vs Blue&#039;&#039;&#039; - Another 2-player game, featuring two identical mazes.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_5&#039;&#039;&#039;, AKA &#039;&#039;&#039;Pink Vs Purple&#039;&#039;&#039; - A simple 2-player game, featuring two identical mazes. Co-created by PinkPickle55.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_6&#039;&#039;&#039; - The perfect habitat for your average Steve. Includes a house, tunnels, hidden ores and more.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_7&#039;&#039;&#039; - A tacky emerald castle forged from the very essence of boredom.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_8&#039;&#039;&#039; - Very large &amp;quot;AFK ride&amp;quot; for sitting/riding in when one is &amp;quot;AFK&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_9&#039;&#039;&#039; - Two obstacles once found inside [[The tunnel]], supposedly.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_10&#039;&#039;&#039; - A playable song, built with redstone and note blocks.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_11&#039;&#039;&#039; - Closed for repairs after numerous reports of a &amp;quot;haunted ride&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_12&#039;&#039;&#039; - A &amp;quot;post apocalyptic&amp;quot; version of [[Old spawn]]. It placed 3rd in the [http://wiki.runsafe.no/index.php/Spring_2013_Creative_Contest Spring 2013 Creative Contest].&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_13&#039;&#039;&#039; - Start at the bottom, make your way to the top.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_14&#039;&#039;&#039; - A fully functional but compact Survival base, resembling a jet plane. Players in 2013 dubbed it &amp;quot;The Jettmobile&amp;quot; or &amp;quot;Jett-jet&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_15&#039;&#039;&#039; - A large, Formula 1 inspired race car. &lt;br /&gt;
*&#039;&#039;&#039;JettKuso_16&#039;&#039;&#039; - A large, Formula 1 inspired race car (this time with lava).&lt;br /&gt;
*&#039;&#039;&#039;JettKuso_17&#039;&#039;&#039; - A futuristic race car concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Additional Creative Plots built after the [[Runsafe Revival]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zozael_cars&#039;&#039;&#039; - A collection of player scale race cars, also found at Max8abug_3. The designs are original, based on Zozael&#039;s old race cars from 2013 (hidden within JettKuso_15). They have a top speed of 0 mph. A tutorial for building the cars can be found underground, along with &amp;quot;working cockpit&amp;quot; versions of all the designs.&lt;br /&gt;
*&#039;&#039;&#039;Zozael_ride&#039;&#039;&#039; - An original ride, &amp;quot;Zozael&#039;s Dream&amp;quot;, which placed 2nd in the [[Summer 2024 Creative Contest]]. It relies on a &amp;quot;locked camera&amp;quot;, wherein the player does not move their mouse for the duration of the ride, to convey very specific visuals. Similarly, keyboard controls are not necessary. Once the ride gets going, the passenger need only watch &amp;amp; listen.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12208</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12208"/>
		<updated>2025-10-04T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Remember Tho */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue being a &amp;quot;good player&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
Here are some tips for fitting into the community socially, especially by avoiding ill behaviors that will wear down other players and/or the staff.&lt;br /&gt;
*&#039;&#039;&#039;We highly encourage players to default to friendly and/or mature engagements.&#039;&#039;&#039; Runsafe is old for a Minecraft server -- The admins generally do not have much patience for maliciousness or childishness today, and there&#039;s no value for anyone in having a miserable time in a video game.&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;br /&gt;
&lt;br /&gt;
==Remember Tho==&lt;br /&gt;
*&#039;&#039;&#039;This page is a series of general recommendations, not a strict guide.&#039;&#039;&#039; While we may request being a &amp;quot;good player&amp;quot;, we can&#039;t hope to tell you exactly how everyone should act in every situation to accomplish this. At the end of the day, this page is here to get you thinking about what &#039;&#039;might&#039;&#039; create a better server experience for you and everyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; [[Rules]]&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12207</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12207"/>
		<updated>2025-10-04T20:59:02Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue being a &amp;quot;good player&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
Here are some tips for fitting into the community socially, especially by avoiding ill behaviors that will wear down other players and/or the staff.&lt;br /&gt;
*&#039;&#039;&#039;We highly encourage players to default to friendly and/or mature engagements.&#039;&#039;&#039; Runsafe is old for a Minecraft server -- The admins generally do not have much patience for maliciousness or childishness today, and there&#039;s no value for anyone in having a miserable time in a video game.&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;br /&gt;
&lt;br /&gt;
==Remember Tho==&lt;br /&gt;
*&#039;&#039;&#039;This page is a series of general recommendations, not a strict guide.&#039;&#039;&#039; While we may request being a &amp;quot;good player&amp;quot;, we can&#039;t hope to tell you exactly how everyone should act in every situation to accomplish this. At the end of the day, this page is here to get you thinking about what &#039;&#039;might&#039;&#039; create a better server experience for you and everyone else.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12206</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12206"/>
		<updated>2025-10-04T20:33:49Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
Here are some tips for fitting into the community socially, especially by avoiding ill behaviors that will wear down other players and/or the staff.&lt;br /&gt;
*&#039;&#039;&#039;We highly encourage players to default to friendly and/or mature engagements.&#039;&#039;&#039; Runsafe is old for a Minecraft server -- The admins generally do not have much patience for maliciousness or childishness today, and there&#039;s no value for anyone in having a miserable time in a video game.&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12205</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12205"/>
		<updated>2025-10-04T20:20:09Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Gameplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Universal Rules =&lt;br /&gt;
These rules apply broadly across the Minecraft and Discord servers.&lt;br /&gt;
&lt;br /&gt;
===- Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but seek to be a good player in the community. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our environment &amp;amp; gameplay standards. Ignoring them or being argumentative/difficult puts you on thin ice rapidly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not spam or advertise other servers without permission.===&lt;br /&gt;
&#039;&#039;Spamming can be advertising or an excess of low-effort/low-value messages.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Universal Gameplay Rules =&lt;br /&gt;
These rules apply broadly to all gameplay on the Minecraft server.&lt;br /&gt;
&lt;br /&gt;
===- No hacked gameplay. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Please report bugs to staff, and don&#039;t seek them out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Survival Rules =&lt;br /&gt;
These rules apply specifically to Survival gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===- Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Creative Rules =&lt;br /&gt;
These rules apply specifically to Creative gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Minigame/Event Rules =&lt;br /&gt;
These rules apply specifically to minigame and special event gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not meddle with other players&#039; intended gameplay experience during special events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Important Clarifications on Punishment =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players generally need to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way, and the admins are rarely keen to go back on that one. &lt;br /&gt;
&lt;br /&gt;
Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers. If you have been banned, you can request an appeal on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12204</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12204"/>
		<updated>2025-10-04T20:17:52Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Universal Rules =&lt;br /&gt;
These rules apply broadly across the Minecraft and Discord servers.&lt;br /&gt;
&lt;br /&gt;
===- Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but seek to be a good player in the community. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our environment &amp;amp; gameplay standards. Ignoring them or being argumentative/difficult puts you on thin ice rapidly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not spam or advertise other servers without permission.===&lt;br /&gt;
&#039;&#039;Spamming can be advertising or an excess of low-effort/low-value messages.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules =&lt;br /&gt;
These rules apply specifically to gameplay on the Minecraft server.&lt;br /&gt;
&lt;br /&gt;
===- No hacked gameplay. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine features.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Please report bugs to staff, and don&#039;t seek them out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Survival Rules =&lt;br /&gt;
These rules apply specifically to Survival gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===- Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Creative Rules =&lt;br /&gt;
These rules apply specifically to Creative gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Minigame/Event Rules =&lt;br /&gt;
These rules apply specifically to minigame and special event gameplay.&lt;br /&gt;
&lt;br /&gt;
===- Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===- Do not meddle with other players&#039; intended gameplay experience during special events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Important Clarifications on Punishment =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players generally need to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way, and the admins are rarely keen to go back on that one. &lt;br /&gt;
&lt;br /&gt;
Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers. If you have been banned, you can request an appeal on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12203</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12203"/>
		<updated>2025-10-04T06:36:45Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12202</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12202"/>
		<updated>2025-10-04T06:34:04Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Survival Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12201</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12201"/>
		<updated>2025-10-04T06:30:37Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Survival Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12200</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12200"/>
		<updated>2025-10-04T06:30:17Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Survival Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but people probably aren&#039;t going to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12199</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12199"/>
		<updated>2025-10-04T06:29:17Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Survival Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you whilst you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12198</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12198"/>
		<updated>2025-10-04T06:23:07Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12197</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12197"/>
		<updated>2025-10-04T06:16:39Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t clicking with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we love a warm environment, nobody owes you cordial words, or any engagement at all. &#039;&#039;We can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12196</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12196"/>
		<updated>2025-10-04T06:13:13Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew towards maturity, nobody owes you cordial words, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to like to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12195</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12195"/>
		<updated>2025-10-04T06:11:33Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled to people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12194</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12194"/>
		<updated>2025-10-04T06:09:33Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12193</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12193"/>
		<updated>2025-10-04T06:08:24Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but be mindful of going too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. A general rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12192</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12192"/>
		<updated>2025-10-04T06:07:16Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Survival Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but try not to go too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. A general rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via ACTION.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12191</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12191"/>
		<updated>2025-10-04T06:04:12Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has its place, but try not to go too far.&#039;&#039;&#039; Friends and rivals poke each other sometimes, but aim to keep it fun. A general rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12190</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12190"/>
		<updated>2025-10-04T05:58:02Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A general rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12189</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12189"/>
		<updated>2025-10-04T05:45:04Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Punishments &amp;amp; Further Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Important Clarifications on Punishment =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players generally need to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way, and the admins are rarely keen to go back on that one. &lt;br /&gt;
&lt;br /&gt;
Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers. If you have been banned, you can request an appeal on our Discord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12188</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12188"/>
		<updated>2025-10-04T05:41:01Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Punishments &amp;amp; Further Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Punishments &amp;amp; Further Clarification =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players generally need to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way. Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12187</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12187"/>
		<updated>2025-10-04T05:40:37Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Punishments &amp;amp; Further Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Punishments &amp;amp; Further Clarification =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players generally need to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. &#039;However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way. Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12186</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12186"/>
		<updated>2025-10-04T05:39:56Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Punishments &amp;amp; Further Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Punishments &amp;amp; Further Clarification =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer heightened clarity on how players are generally asked to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. &#039;However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way. Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12185</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12185"/>
		<updated>2025-10-04T05:38:33Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Punishments &amp;amp; Further Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Punishments &amp;amp; Further Clarification =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer clarity on how players are typically expected to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. However, a large number of minor rule breaks may get you banned in a &amp;quot;Death by a thousand cuts&amp;quot; sort of way. Staff discretion is always in effect to account for unique situations. Understand that we are not looking for ways to punish good players, nor define loopholes for troublemakers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12184</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12184"/>
		<updated>2025-10-04T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Consider being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12183</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12183"/>
		<updated>2025-10-04T05:34:10Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you something back. Consider being conversational, sharing cool things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12182</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12182"/>
		<updated>2025-10-04T05:29:13Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you something back. Consider being conversational, sharing cool things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We love to see things going well, but &#039;&#039;we can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12181</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12181"/>
		<updated>2025-10-04T05:28:07Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you something back. Consider being conversational, sharing cool things you made, initiating group activities, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12180</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12180"/>
		<updated>2025-10-04T05:27:14Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* General Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you something back. Consider being conversational, sharing cool things you made, being a threat in our competitive game modes, etc..&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12179</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12179"/>
		<updated>2025-10-04T05:26:42Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the community.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you something back. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12178</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12178"/>
		<updated>2025-10-04T05:24:14Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of all [[Rules]], this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12177</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12177"/>
		<updated>2025-10-04T05:21:09Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed list of [[Rules]], this page offers mere &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;respectable conduct&amp;quot; as requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12176</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12176"/>
		<updated>2025-10-04T05:18:58Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have a detailed page of overt [[Rules]], this page offers mere &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;Respectable conduct&amp;quot; requested by our [[Rules]], this page may assist you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12175</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12175"/>
		<updated>2025-10-04T05:15:04Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue &amp;quot;Respectable conduct&amp;quot; as per our [[Rules]], this is the page may help you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12174</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Rules&amp;diff=12174"/>
		<updated>2025-10-04T05:12:08Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Conduct yourself respectably. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Primary Rules =&lt;br /&gt;
&lt;br /&gt;
===Conduct yourself respectably.===&lt;br /&gt;
&#039;&#039;We&#039;re all for having fun, but try to be a good person to be around. If you aren&#039;t sure how to do that, consult [[Player Conduct]] for inspiration.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listen to staff when you are instructed to do/not do something.===&lt;br /&gt;
&#039;&#039;Staff make requests to uphold our server environment &amp;amp; gameplay standards. Please don&#039;t ignore them, and please don&#039;t be argumentative/difficult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not evade staff punishments using an alternate account.===&lt;br /&gt;
&#039;&#039;If you were muted/trolled/banned etc., this was a punishment for you, not your account.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No discriminatory behaviors or ideologies.===&lt;br /&gt;
&#039;&#039;This includes racism, sexism, homophobia, transphobia, nazism, etc.. If it disavows the human rights of a group of people, it doesn&#039;t belong on Runsafe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Chat Rules for Minecraft &amp;amp; Discord =&lt;br /&gt;
&lt;br /&gt;
===Please default to English on Runsafe.===&lt;br /&gt;
&#039;&#039;Our staff cannot moderate a language they don&#039;t speak, so we generally prefer English to avoid this issue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not impersonate staff or other users.===&lt;br /&gt;
&#039;&#039;Don&#039;t try to fool anyone about who you are, or what your rank is.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not ask for a higher rank/console access.===&lt;br /&gt;
&#039;&#039;For more information on how player ranks are obtained, see [[Player Ranks]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not advertise other servers without permission.===&lt;br /&gt;
&lt;br /&gt;
= Gameplay Rules for Minecraft =&lt;br /&gt;
&lt;br /&gt;
===No hacking. Ask for admin permission to use modded features.===&lt;br /&gt;
&#039;&#039;We don&#039;t like things that disrupt the intended gameplay challenges. Seek admin permission before using anything beyond Optifine and/or shaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not exploit bugs or circumvent gameplay restrictions.=== &lt;br /&gt;
&#039;&#039;Don&#039;t use bugs to grief protected areas, clip through world barriers, etc.. Ideally, report bugs to staff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not cause problematic lag/load on the server.===&lt;br /&gt;
&#039;&#039;If this starts happening unintentionally, seek to undo what you did.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===If you suspect a hacker, do not call them out. Report them.===&lt;br /&gt;
&#039;&#039;Report them to a staff member privately using &amp;quot;/whisper &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;&amp;quot; or Discord.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Survival Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Embrace the spirit of free-for-all Survival.===&lt;br /&gt;
&#039;&#039;Survival allows griefing &amp;amp; PvP. Hardship is inherent, and we encourage competition as much as alliances. See [[Player Conduct]] for more.&lt;br /&gt;
&lt;br /&gt;
===Hacks/Mods/Clients offering a considerable advantage in Survival are strictly prohibited.===&lt;br /&gt;
&#039;&#039;As mentioned in Rule 1, don&#039;t use a modded feature without admin permission. Survival gameplay is especially strict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Logging out or warping away from PvP is currently discouraged.===&lt;br /&gt;
&#039;&#039;Excessive offenses are likely to be punished. Play the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Please strive to keep chicken farms down to 10 chickens or less.===&lt;br /&gt;
&#039;&#039;There are many ways to achieve this. Find one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Creative Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Strive to make builds presentable before attempting to move on.===&lt;br /&gt;
&#039;&#039;Staff will assess if a build is of fair quality before you can begin another one. Unfinished builds may be deleted. See [[Player Conduct]] for more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===No griefing in the Creative world.===&lt;br /&gt;
&#039;&#039;Any action that harms another player&#039;s build against their wishes is forbidden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===When using liquids (water/lava), ensure they do not run off into the roads.===&lt;br /&gt;
&#039;&#039;Come on, man. Don&#039;t make a mess. Ideally, keep mine carts off the road, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Do not use saved hotbars (or any other method) to access otherwise inaccessible blocks.===&lt;br /&gt;
&#039;&#039;If they aren&#039;t in the regular inventory or placeable, they are not meant to be used.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Spleef Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not brick a spleef game by camping, keep moving.===&lt;br /&gt;
&#039;&#039;If the game isn&#039;t moving because you won&#039;t, start hopping.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Special Event Gameplay =&lt;br /&gt;
&lt;br /&gt;
===Do not intentionally hinder other players&#039; intended gameplay experience during events.===&lt;br /&gt;
&#039;&#039;Adaptive staff calls are often needed for one-off events. Please, just listen, and you will be OK.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for Discord =&lt;br /&gt;
&lt;br /&gt;
===Ideally, give some indication of your Minecraft username.===&lt;br /&gt;
&#039;&#039;Especially for those active in both Minecraft and Discord, it&#039;s nice to know who is who.discord.runsafe.no]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Punishments &amp;amp; Further Clarification =&lt;br /&gt;
&lt;br /&gt;
These rules exist to offer clarity on how players are typically expected to conduct themselves on Runsafe. If a rule is broken, punishments often include being muted, kicked, banned, or the Troll rank. In less severe cases, the rule break may only be met with a warning, or merely let go. Rules are imperfect, so staff discretion is always in effect to account for unique situations. We are not looking for ways to punish good players, nor define loopholes for troublemakers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also:&#039;&#039;&#039; &lt;br /&gt;
*[[Player Conduct]]&lt;br /&gt;
*Join our Discord https://discord.runsafe.no&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12173</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12173"/>
		<updated>2025-10-04T03:59:22Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against only PvP &#039;&#039;or&#039;&#039; griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12172</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12172"/>
		<updated>2025-10-04T03:58:06Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; While alliances and peace are great, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against PvP or griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12171</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12171"/>
		<updated>2025-10-04T03:33:11Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Bring something fun, enjoyable, or exciting to the environment.&#039;&#039;&#039; While we have no issue with players who simply keep to themselves, engaging with the community will often give you more. Consider being conversational, sharing cool things you made, or being a threat in our competitive game modes.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against PvP or griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12170</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12170"/>
		<updated>2025-10-04T03:14:13Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
*Server Information&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Minecraft| Minecraft&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Rules| Rules&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_News|News&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Server_Information| About&lt;br /&gt;
&lt;br /&gt;
*Popular Pages&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Command_Reference| Command Reference&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Ranks| Player Ranks&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Conduct| Player Conduct&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_Revival| Runsafe Revival&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Clans| Clans&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Summoning_Ritual| Summoning Ritual&lt;br /&gt;
** https://wiki.runsafe.no/index.php/The_Portal_to_The_Unknown| Portal to The Unkno..&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Developing_For_Runsafe| Coding for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Creating_Moosic_For_Runsafe| Creating Moosic&lt;br /&gt;
&lt;br /&gt;
*Runsafe Socials&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Voting_for_Runsafe| Vote for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Discord| Runsafe Discord&lt;br /&gt;
** https://www.youtube.com/channel/UCeYpMFzBUfnY_S8UhGZ2t4w | Runsafe Youtube&lt;br /&gt;
** https://minecraft.runsafe.no/| Runsafe Website&lt;br /&gt;
** https://github.com/Runsafe | Runsafe GitHub&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Donations| Support Runsafe&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Special:RecentChanges| Recent Changes&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12169</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12169"/>
		<updated>2025-10-04T03:13:21Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
*Server Information&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Minecraft| Minecraft&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_News|News&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Rules| Rules&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Server_Information| About&lt;br /&gt;
&lt;br /&gt;
*Popular Pages&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Command_Reference| Command Reference&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Ranks| Player Ranks&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Conduct| Player Conduct&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_Revival| Runsafe Revival&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Clans| Clans&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Summoning_Ritual| Summoning Ritual&lt;br /&gt;
** https://wiki.runsafe.no/index.php/The_Portal_to_The_Unknown| Portal to The Unkno..&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Developing_For_Runsafe| Coding for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Creating_Moosic_For_Runsafe| Creating Moosic&lt;br /&gt;
&lt;br /&gt;
*Runsafe Socials&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Voting_for_Runsafe| Vote for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Discord| Runsafe Discord&lt;br /&gt;
** https://www.youtube.com/channel/UCeYpMFzBUfnY_S8UhGZ2t4w | Runsafe Youtube&lt;br /&gt;
** https://minecraft.runsafe.no/| Runsafe Website&lt;br /&gt;
** https://github.com/Runsafe | Runsafe GitHub&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Donations| Support Runsafe&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Special:RecentChanges| Recent Changes&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12168</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=MediaWiki:Sidebar&amp;diff=12168"/>
		<updated>2025-10-04T03:13:10Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
*Server Information&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Minecraft| Minecraft&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_News|News&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Rules| Rules&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Server_Information| About&lt;br /&gt;
&lt;br /&gt;
*Popular Pages&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Command_Reference| Command Reference&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Ranks| Player Ranks&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Player_Conduct| Player Conduct&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Runsafe_Revival| Runsafe Revival&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Clans| Clans&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Summoning_Ritual| Summoning Ritual&lt;br /&gt;
** https://wiki.runsafe.no/index.php/The_Portal_to_The_Unknown| Portal to The Unknown&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Developing_For_Runsafe| Coding for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Creating_Moosic_For_Runsafe| Creating Moosic&lt;br /&gt;
&lt;br /&gt;
*Runsafe Socials&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Voting_for_Runsafe| Vote for Runsafe&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Discord| Runsafe Discord&lt;br /&gt;
** https://www.youtube.com/channel/UCeYpMFzBUfnY_S8UhGZ2t4w | Runsafe Youtube&lt;br /&gt;
** https://minecraft.runsafe.no/| Runsafe Website&lt;br /&gt;
** https://github.com/Runsafe | Runsafe GitHub&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Donations| Support Runsafe&lt;br /&gt;
&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
** https://wiki.runsafe.no/index.php/Special:RecentChanges| Recent Changes&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12167</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12167"/>
		<updated>2025-10-04T03:10:16Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for getting along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against PvP or griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12166</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12166"/>
		<updated>2025-10-04T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;Zozael: /* Player Conduct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for get along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter/miserable/passive aggressive all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people liking you or engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. &#039;&#039;We can&#039;t force people to talk to you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against PvP or griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won&#039;t get blown up). Here are a few key things to understand about our Creative world:&lt;br /&gt;
*&#039;&#039;&#039;Staff approval is required on your plot before you can get another one.&#039;&#039;&#039; The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive &#039;&#039;regardless of it&#039;s official completion status&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;If you&#039;re working on a group project, bring a good collaborative mindset.&#039;&#039;&#039; Unless you are considered a project leader, it&#039;s better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].&lt;br /&gt;
*&#039;&#039;&#039;While admins will sometimes provide building assistance with World Edit, please don&#039;t act entitled to it.&#039;&#039;&#039; Assistance via World Edit is not something admins &amp;quot;officially&amp;quot; provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12165</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12165"/>
		<updated>2025-10-04T02:39:32Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that clarify essential practices to avoid trouble with staff, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, this is the page for you.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins do not have much patience for childishness/drama today, and there&#039;s no value for anyone in having a miserable time in a video game. Here are some tips for get along with everyone:&lt;br /&gt;
*&#039;&#039;&#039;Teasing/banter/being annoying has it&#039;s place, but be mindful not to go too far.&#039;&#039;&#039; Yes, friends and rivals poke each other sometimes... but keep it fun. A good rule of thumb is, if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act bitter and/or miserable all the time.&#039;&#039;&#039; A bad attitude pushes people away from you. And at the end of the day, if your experience on the server is so poor, you should probably be seeking a different activity. Don&#039;t keep coming back to something you aren&#039;t getting along with.&lt;br /&gt;
*&#039;&#039;&#039;Don&#039;t act entitled towards people engaging with you.&#039;&#039;&#039; It&#039;s just not that kinda place. While we ask that interactions skew mature, nobody owes you cordial interactions, or any engagement at all. We can&#039;t force people to talk to you.&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against PvP or griefing builds, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12164</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12164"/>
		<updated>2025-10-04T01:48:56Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it&#039;s place, especially among friends or competition/rivalry, but it&#039;s good to be mindful that you aren&#039;t going too far. A good rule of thumb is that if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty. &lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with another party isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life. Consider a gentleman&#039;s agreement against grief or PvP, or just set a goal to see who can reach it first. &lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12163</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12163"/>
		<updated>2025-10-04T01:46:42Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it&#039;s place, especially among friends or competition/rivalry, but it&#039;s good to be mindful that you aren&#039;t going too far. A good rule of thumb is that if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty. &lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t emotionally prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with someone isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life.&lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12162</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12162"/>
		<updated>2025-10-04T01:43:52Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it&#039;s place, especially among friends or competition/rivalry, but it&#039;s good to be mindful that you aren&#039;t going too far. A good rule of thumb is that if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty. &lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t fully prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with someone isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life.&lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to &#039;&#039;like you&#039;&#039;. We can demand mature social conduct, but we can&#039;t force people to like you if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12161</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12161"/>
		<updated>2025-10-04T01:15:42Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it&#039;s place, especially among friends or competition/rivalry, but it&#039;s good to be mindful that you aren&#039;t going too far. A good rule of thumb is that if the other party isn&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to them, it isn&#039;t good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty. &lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay.&#039;&#039;&#039; Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It&#039;s okay to be &#039;&#039;frustrated&#039;&#039;, or even vengeful (when applicable), but don&#039;t set yourself up for a distressing situation you aren&#039;t fully prepared to be in.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Even if your status with someone isn&#039;t &amp;quot;Kill on sight&amp;quot;, creating some kind of friendly competition will bring this mode to life.&lt;br /&gt;
*&#039;&#039;&#039;Bitter rivalries can be explored in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone&#039;s guts, or you just want to teach them a lesson, don&#039;t find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
*&#039;&#039;&#039;If you want to be someone&#039;s buddy, be careful not to sour it here.&#039;&#039;&#039; We do encourage competitive gameplay and exploration of rivalries, but don&#039;t blow someone&#039;s house up in a mean spirited way and &#039;&#039;then&#039;&#039; expect them to like you. We can demand mature social conduct, but we can&#039;t force people to &#039;&#039;like you&#039;&#039; if you bolster their bad experiences.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
	<entry>
		<id>https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12160</id>
		<title>Player Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.runsafe.no/index.php?title=Player_Conduct&amp;diff=12160"/>
		<updated>2025-10-03T22:28:12Z</updated>

		<summary type="html">&lt;p&gt;Zozael: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Player Conduct =&lt;br /&gt;
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers &#039;&#039;recommendations&#039;&#039; for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.&lt;br /&gt;
&lt;br /&gt;
==General Environment==&lt;br /&gt;
We highly encourage players to aim for friendly engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it&#039;s place, especially amidst competition/rivalry, but it&#039;s good to be mindful that you aren&#039;t going too far. A good rule of thumb is that if both parties aren&#039;t having much fun, or you&#039;re being asked to stop saying/doing something to someone, it isn&#039;t a good way to act. Staff may intervene if a situation is looking too disruptive or nasty.&lt;br /&gt;
&lt;br /&gt;
==Survival Gameplay==&lt;br /&gt;
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate in the social environment of the game. Some good principles for Survival are:&lt;br /&gt;
*&#039;&#039;&#039;Accept that hardship is part of the gameplay cycle.&#039;&#039;&#039; Anything you build or obtain can be lost, so don&#039;t gain anything you cannot handle losing.&lt;br /&gt;
*&#039;&#039;&#039;Competitiveness against other players makes this game mode soar.&#039;&#039;&#039; At the end of the day, if there aren&#039;t &#039;&#039;some&#039;&#039; competing parties, there isn&#039;t much tension or excitement either. Aiming for some sort of friendly competition on some level brings this mode to life.&lt;br /&gt;
*&#039;&#039;&#039;More bitter rivalries can be explored well in this game mode via action.&#039;&#039;&#039; We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property.&lt;br /&gt;
*&#039;&#039;&#039;Have some purpose, don&#039;t just set things ablaze.&#039;&#039;&#039; Griefing is allowed, but it&#039;s better used for aforementioned &#039;&#039;meaningful competition&#039;&#039; than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most &#039;&#039;interesting&#039;&#039; experiences come with targeted use of destruction.&lt;br /&gt;
&lt;br /&gt;
==Creative Gameplay==&lt;br /&gt;
*&#039;&#039;&#039;Coming Soon.&#039;&#039;&#039; Page in progress&lt;/div&gt;</summary>
		<author><name>Zozael</name></author>
	</entry>
</feed>