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= Player Conduct =
= Player Conduct =
While we do have detailed [[Rules]] that stipulate essential practices to avoid trouble, this page offers ''recommendations'' for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.
While we do have a detailed list of all [[Rules]], this page offers ''recommendations'' for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue being a "good player" as requested by our [[Rules]], this page may assist you.


==General Environment==
==General Environment==
We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it's place, especially among friends or competition/rivalry, but it's good to be mindful that you aren't going too far. A good rule of thumb is that if the other party isn't having much fun, or you're being asked to stop saying/doing something to them, it isn't good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty.  
Here are some tips for fitting into the community socially, especially by avoiding ill behaviors that will wear down other players and/or the staff.
*'''We highly encourage players to default to friendly and/or mature engagements.''' Runsafe is old for a Minecraft server -- The admins generally do not have much patience for maliciousness or childishness today, and there's no value for anyone in having a miserable time in a video game.
*'''Teasing/banter/being annoying has its place, but be mindful of going too far.''' Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn't having much fun, or you're being asked to stop saying/doing something to them, it isn't good to persist.
*'''Bring something fun, enjoyable, or exciting to the community.''' While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..
*'''Don't act bitter/miserable/passive aggressive all the time.''' A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don't keep coming back to something you aren't clicking with.
*'''Don't act entitled to people liking you or engaging with you.''' It's just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. ''We can't force people to like to you.''


==Survival Gameplay==
==Survival Gameplay==
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:
Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:
*'''Accept that hardship is part of the gameplay.''' Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be ''frustrated'', or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
*'''Accept that hardship is part of the gameplay.''' Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be ''frustrated'', or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
*'''Competitiveness against other players makes this game mode soar.''' At the end of the day, if there aren't ''some'' competing parties, there isn't much tension or excitement either. Even if your status with someone isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life.
*'''Competitiveness against other players makes this game mode soar.''' While alliances and peace are great, if there aren't ''some'' competing parties, there isn't much tension or excitement either. Even if your status with another party isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life. Consider a gentleman's agreement against only PvP ''or'' griefing builds, or just set a goal to see who can reach it first.  
*'''Bitter rivalries can be explored in this game mode via action.''' We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.
*'''Bitter rivalries can be explored in this game mode via ACTION.''' We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.
*'''Have some purpose, don't just set things ablaze.''' Griefing is allowed, but it's better used for aforementioned ''meaningful competition'' than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most ''interesting'' experiences come with targeted use of destruction.
*'''Have some purpose, don't just set things ablaze.''' Griefing is allowed, but it's better used for aforementioned ''meaningful competition'' than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most ''interesting'' experiences come with targeted use of destruction.
*'''If you want to be someone's buddy, be careful not to sour it here.''' We do encourage competitive gameplay and exploration of rivalries, but don't blow someone's house up in a mean spirited way and ''then'' expect them to ''like you''. We can demand mature social conduct, but we can't force people to like you if you bolster their bad experiences.
*'''If you want to be someone's buddy, be careful not to sour it here.''' We do encourage competitive gameplay and exploration of rivalries, but don't blow someone's house up in a mean spirited way and ''then'' expect them to like you. We can demand mature social conduct, but people probably aren't going to ''like you'' if you bolster their bad experiences.


==Creative Gameplay==
==Creative Gameplay==
*'''Coming Soon.''' Page in progress
Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won't get blown up). Here are a few key things to understand about our Creative world:
*'''Staff approval is required on your plot before you can get another one.''' The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive ''regardless of it's official completion status''.
*'''If you're working on a group project, bring a good collaborative mindset.''' Unless you are considered a project leader, it's better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our [[Rules]].
*'''While admins will sometimes provide building assistance with World Edit, please don't act entitled to it.''' Assistance via World Edit is not something admins "officially" provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.
 
==Remember Tho==
*'''This page is a series of general recommendations, not a strict guide.''' While we may request being a "good player", we can't hope to tell you exactly how everyone should act in every situation to accomplish this. At the end of the day, this page is here to get you thinking about what ''might'' create a better server experience for you and everyone else.
 
'''See Also:''' [[Rules]]

Latest revision as of 20:59, 4 October 2025

Player Conduct

While we do have a detailed list of all Rules, this page offers recommendations for fitting into the desired environment on the Runsafe Minecraft server, and making the most of its various game modes. Assuming your goal is to have a good time, and/or to pursue being a "good player" as requested by our Rules, this page may assist you.

General Environment

Here are some tips for fitting into the community socially, especially by avoiding ill behaviors that will wear down other players and/or the staff.

  • We highly encourage players to default to friendly and/or mature engagements. Runsafe is old for a Minecraft server -- The admins generally do not have much patience for maliciousness or childishness today, and there's no value for anyone in having a miserable time in a video game.
  • Teasing/banter/being annoying has its place, but be mindful of going too far. Friends and rivals poke each other sometimes, but aim to keep it fun. In most cases, if the other party isn't having much fun, or you're being asked to stop saying/doing something to them, it isn't good to persist.
  • Bring something fun, enjoyable, or exciting to the community. While we have no issue with players keeping to themselves, engaging with the community will often give you something back. Try being conversational, sharing things you made, initiating group activities, being a threat in our competitive game modes, etc..
  • Don't act bitter/miserable/passive aggressive all the time. A bad attitude pushes people away from you. And at the end of the day, if your mood/experience on the server is poor, you should probably be seeking a different activity. Don't keep coming back to something you aren't clicking with.
  • Don't act entitled to people liking you or engaging with you. It's just not that kinda place. While we love a warm and friendly environment, nobody owes you cordial words, or any engagement at all. We can't force people to like to you.

Survival Gameplay

Survival is a harsh world with griefing and PvP enabled, which interacts interestingly with the social environment of the broader game. Here are some good principles to take into Survival:

  • Accept that hardship is part of the gameplay. Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be frustrated, or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
  • Competitiveness against other players makes this game mode soar. While alliances and peace are great, if there aren't some competing parties, there isn't much tension or excitement either. Even if your status with another party isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life. Consider a gentleman's agreement against only PvP or griefing builds, or just set a goal to see who can reach it first.
  • Bitter rivalries can be explored in this game mode via ACTION. We generally prefer respectable social conduct on Runsafe (especially in text), but Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual intended gameplay and hunt them down properly.
  • Have some purpose, don't just set things ablaze. Griefing is allowed, but it's better used for aforementioned meaningful competition than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most interesting experiences come with targeted use of destruction.
  • If you want to be someone's buddy, be careful not to sour it here. We do encourage competitive gameplay and exploration of rivalries, but don't blow someone's house up in a mean spirited way and then expect them to like you. We can demand mature social conduct, but people probably aren't going to like you if you bolster their bad experiences.

Creative Gameplay

Creative is probably the best place to channel your talents as a builder, and work on fun projects (that won't get blown up). Here are a few key things to understand about our Creative world:

  • Staff approval is required on your plot before you can get another one. The Creative world is for presentable builds, not messes. Staff will generally approve either a finished project, or in some cases, something deemed very impressive regardless of it's official completion status.
  • If you're working on a group project, bring a good collaborative mindset. Unless you are considered a project leader, it's better to build agreeably than to become fixated on molding everything to your strict vision. You must also be mindful not to grief in Creative over a dispute, as per our Rules.
  • While admins will sometimes provide building assistance with World Edit, please don't act entitled to it. Assistance via World Edit is not something admins "officially" provide -- It is essentially a favor. Please request it with normal politeness, and understand that the admin in question may be too busy or tired to say yes.

Remember Tho

  • This page is a series of general recommendations, not a strict guide. While we may request being a "good player", we can't hope to tell you exactly how everyone should act in every situation to accomplish this. At the end of the day, this page is here to get you thinking about what might create a better server experience for you and everyone else.

See Also: Rules