Player Conduct: Difference between revisions

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Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:
Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:
*'''Accept that hardship is part of the gameplay.''' Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be ''frustrated'', or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
*'''Accept that hardship is part of the gameplay.''' Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be ''frustrated'', or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
*'''Competitiveness against other players makes this game mode soar.''' At the end of the day, if there aren't ''some'' competing parties, there isn't much tension or excitement either. Even if your status with someone isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life.
*'''Competitiveness against other players makes this game mode soar.''' At the end of the day, if there aren't ''some'' competing parties, there isn't much tension or excitement either. Even if your status with another party isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life. Consider a gentleman's agreement against grief or PvP, or just set a goal to see who can reach it first.  
*'''Bitter rivalries can be explored in this game mode via action.''' We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.
*'''Bitter rivalries can be explored in this game mode via action.''' We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.
*'''Have some purpose, don't just set things ablaze.''' Griefing is allowed, but it's better used for aforementioned ''meaningful competition'' than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most ''interesting'' experiences come with targeted use of destruction.
*'''Have some purpose, don't just set things ablaze.''' Griefing is allowed, but it's better used for aforementioned ''meaningful competition'' than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most ''interesting'' experiences come with targeted use of destruction.

Revision as of 01:48, 4 October 2025

Player Conduct

While we do have detailed Rules that stipulate essential practices to avoid trouble, this page offers recommendations for fitting into the environment on the Runsafe Minecraft server, and making the most of its various game modes.

General Environment

We highly encourage players to aim for friendly and/or mature engagements, and advise against being antagonistic or annoying intentionally. Teasing/banter has it's place, especially among friends or competition/rivalry, but it's good to be mindful that you aren't going too far. A good rule of thumb is that if the other party isn't having much fun, or you're being asked to stop saying/doing something to them, it isn't good to persist. Staff may intervene if a situation is looking too pointedly disruptive or nasty.

Survival Gameplay

Survival is a harsh world with griefing and PvP enabled, which makes it interesting to navigate amidst the social environment of the broader game. Here are some good principles to take into Survival:

  • Accept that hardship is part of the gameplay. Multiplayer Survival is a cycle of creation and destruction, so try to avoid creating/gaining anything you cannot handle losing. It's okay to be frustrated, or even vengeful (when applicable), but don't set yourself up for a distressing situation you aren't emotionally prepared to be in.
  • Competitiveness against other players makes this game mode soar. At the end of the day, if there aren't some competing parties, there isn't much tension or excitement either. Even if your status with another party isn't "Kill on sight", creating some kind of friendly competition will bring this mode to life. Consider a gentleman's agreement against grief or PvP, or just set a goal to see who can reach it first.
  • Bitter rivalries can be explored in this game mode via action. We generally prefer respectable social conduct on Runsafe (especially in text), so Survival provides a unique outlet to sort out your differences with the clashing of blades and the destruction of property. If you hate someone's guts, or you just want to teach them a lesson, don't find some cheap way to antagonize them elsewhere. Embrace our actual gameplay and hunt them down properly.
  • Have some purpose, don't just set things ablaze. Griefing is allowed, but it's better used for aforementioned meaningful competition than random destruction. Runsafe Survival is full of old and/or easily accessible locations that enrich the world and gameplay for everyone, including you. The most interesting experiences come with targeted use of destruction.
  • If you want to be someone's buddy, be careful not to sour it here. We do encourage competitive gameplay and exploration of rivalries, but don't blow someone's house up in a mean spirited way and then expect them to like you. We can demand mature social conduct, but we can't force people to like you if you bolster their bad experiences.

Creative Gameplay

  • Coming Soon. Page in progress